Step 5 of 5
Spending, updates and keeping it a hobby
The first four steps get you to a working account and a completed tutorial. This one is about the months afterwards: how optional purchases are put in front of you, what to decide before you see them, how a live game changes under you, and who in Australia handles which kind of complaint.
How optional spending is usually structured
Across this genre, paid offerings tend to fall into four shapes, and recognising which is which makes each one easier to judge.
A currency. You buy an in-game currency with real money and then spend that currency inside the game. The extra layer is not an accident: it makes the real cost of an individual item harder to feel, because the unit on the price tag is no longer dollars.
A time multiplier. A subscription or boost that increases what each match earns you. It buys speed through the progression rather than any particular item.
A specific item. A named vehicle or piece of content, bought outright at a stated price. This is the most transparent of the four, because you know exactly what you receive.
A randomised purchase. You pay without knowing which item you will get. This shape deserves the most caution, especially where a young person has access to a payment method, and it is the one worth checking the classification record and the vendor's description for before anyone spends anything.
This course quotes no prices, for the example product or any other. Prices are set by the vendor, differ by region, and change; the only reliable figure is the one on the vendor's own checkout in Australian dollars at the moment you are looking at it.
Deciding your position in advance
The useful technique is to make the decision while you are not in front of the purchase screen. Write down one of these three positions before you finish the tutorial.
Nothing, for now. You will play without spending and revisit the question after a month. This is a complete and sustainable position; free-to-play games are built to be played this way.
A fixed amount. You will spend up to a set figure in Australian dollars over a set period, and you write both numbers down. When the figure is reached, you stop until the period ends.
One specific thing. You will buy a named item you have identified, and nothing else. This works well for the third shape above and badly for the first and fourth.
Whichever you choose, the value of writing it down is that it gives you something to compare against later. A decision you never recorded is very easy to revise quietly.
A note on what this course is not saying
Nothing here suggests you need to buy anything to play, to be competitive, or to be safe. There is no obligation of any kind. If your position is "nothing, ever", that is a perfectly ordinary way to play a game of this type for years.
Payment hygiene on a shared computer
Three habits cover most of what goes wrong with money in online games, and none of them is specific to any one title.
Do not store a payment method in the game or launcher if you can avoid it. The small friction of entering details each time is exactly the friction that prevents an unconsidered purchase.
Keep the receipts. Confirmation emails for digital purchases are the evidence you will want if you later need to raise something with the vendor or with a consumer body.
Review the account's purchase history every so often. Most services provide one, and reading it is the simplest way to find out whether your written-down position is matching reality.
If a young person is playing
Two practical measures do more than any conversation about willpower. The first is that the payment method is not available on the account the young person uses — no stored card, no password-free purchasing. The second is that the classification record and consumer advice for the specific game have actually been read, from classification.gov.au, rather than assumed from the cover art.
Beyond that, the eSafety Commissioner publishes material written for parents and carers about gaming, including what to do about contact from strangers and how reporting works, at esafety.gov.au. Their guidance is free, independent and more detailed than anything a commercial site can responsibly offer.
Updates, storage and a game that changes
A live online game is not finished when you install it. Patches arrive regularly, and they do three things worth expecting.
They consume storage. An installed game generally grows over a year, so the headroom you left in Step 2 matters more than it seemed to at the time.
They change how things behave. Vehicles are adjusted, modes are added and removed, and something you were enjoying can be altered. This is normal for the format and is usually described in published release notes.
They occasionally break something on your particular machine. If a game that was running well stops after an update, check the driver first and the vendor's own support channels second. The vendor is the only party who can actually fix their software.
Time, which is the real cost
The structure of a free-to-play progression rewards persistence, and persistence takes hours. That is not a criticism; it is the design. But it means the honest accounting of what this hobby costs is measured mostly in evenings.
Two simple habits keep that visible. Decide roughly how many evenings a week you want this to occupy, in the same way you would for any other hobby. And notice whether you are playing because you want to or because you feel you would lose progress by stopping — the second is worth paying attention to, because nothing in a free-to-play account expires on a schedule you did not agree to.
An honest list of trade-offs
| In favour | Against |
|---|---|
| No purchase needed to try it, so a wasted evening is the worst case. | A very large download before you know whether you like it. |
| Matches are short, so it fits into an hour. | Progression is long, which is what the optional purchases are aimed at. |
| A continually updated service rather than a static product. | A service that can change in ways you did not choose. |
| A large population means matches are easy to find. | A large population means the full range of online behaviour. |
| Runs on ordinary desktop and laptop computers. | Older office machines are frequently at or below the minimum. |
For the product this course uses as its example, the one thing to add is what the vendor and the affiliate network state: it is a multiplayer war simulator covering planes, helicopters, tanks and ships, published by Gaijin Entertainment, and it runs on desktop computers. Anything beyond that would be our opinion rather than a fact we can source.
Visit the War Thunder website Paid affiliate link. Exact Ratio is paid a commission by the affiliate network if you register through it; your cost is the same either way, and this page is complete without it.
Where to take a complaint in Australia
Start with the vendor in every case: they are the only party who can refund a purchase, restore an account or fix a technical fault. If that does not resolve it, the question is which body handles which kind of problem.
- A consumer problem — something paid for was not supplied, or was not as described. The ACCC explains how the Australian Consumer Law applies and where to lodge a report; your state or territory consumer affairs office handles individual disputes.
- A scam — a fake sign-up page, a fraudulent seller, a message that took your credentials. Report it through Scamwatch.
- A privacy problem — mishandling of your personal information. The OAIC is the national privacy regulator and sets out how to complain.
- Online abuse or serious harm — the eSafety Commissioner handles reports in several categories and explains what can be acted on.
- A security incident — a compromised account or device. The Australian Cyber Security Centre publishes guidance and takes reports.
Stopping, and leaving properly
If you decide it is not for you, there are three tidy-up actions. Uninstall the game to reclaim the storage, which is substantial. Decide whether you want the account closed or simply left dormant, and check what the vendor's terms say about each. And if you want the account and its data deleted rather than abandoned, find the vendor's process for that — the OAIC's general material on access and correction is a useful background for understanding what you can ask for.
None of this is urgent, and nothing bad happens if you simply stop. The reason to do it deliberately is that an unused account with a stored payment method is the one version of stopping that can still cost you something.
The worked example
The hypothetical household, Step 5
This household is invented to illustrate the steps. It is not a real family and makes no claim about any product's results.
They write down "nothing for the first month" before finishing the tutorial, and they do not store a card in the launcher. After four weeks, one of them has largely lost interest and the other is playing two evenings a week.
The plausible range of outcomes from here is wide: they might revisit the spending question and buy one specific thing; they might keep playing free indefinitely; they might uninstall it in a month to reclaim the drive space. The course does not claim to know which. Its claim is narrower — that each of those outcomes is now a decision they are making rather than one that happened to them.
You have finished the course
There is no certificate, no register of participants and nothing to submit, because this site holds nothing about you. What you have is five checklists, five numbers about your own computer, a written spending position and a list of who to contact if something goes wrong. The All checklists page gathers the lists in one printable place.
Checklist for Step 5
- Write down your spending position before you look at any purchase screen: nothing for now, a fixed amount in Australian dollars over a set period, or one specific named item.
- Check whether the game sells randomised purchases, and factor that into any decision involving a young person.
- Avoid storing a payment method in the game or its launcher.
- Keep purchase confirmation emails somewhere you can find them.
- Review the account's purchase history after the first month and compare it with what you wrote down.
- Check the free space on the install drive again after a few months of updates.
- Decide how many evenings a week you want this to occupy, and notice if the answer drifts.
- Note which Australian body handles which complaint: ACCC for consumer matters, Scamwatch for scams, OAIC for privacy, eSafety for online harm, ACSC for security incidents.
- If you stop playing, uninstall the game, remove any stored payment method, and decide whether to close the account or leave it dormant.